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#X text 103 19 - sequence messages in right-to-left order;
#X obj 66 43 t;
#X text 104 43 - abbreviation;
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#X obj 263 371 trigger float bang float;
#X msg 345 411 10;
#X obj 345 445 -;
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#X obj 41 431 trigger bang bang bang;
#X obj 192 486 print 1st;
#X obj 116 486 print 2nd;
#X obj 41 486 print 3rd;
#X text 63 382 create a bang sequence;
#X obj 488 280 t f b s l a p;
#X obj 77 280 trigger float bang symbol list anything pointer;
#X text 422 281 same as:;
#X msg 690 144 1 2 3;
#X obj 690 175 t l f;
#X msg 786 144 list a b c;
#X obj 786 175 t l s;
#X text 310 324 mix floats and bang output, f 14;
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#X obj 156 567 unpack;
#X text 40 566 see also:;
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#X msg 953 117 symbol a;
#X msg 983 174 1 2 3;
#X msg 968 146 list a b c;
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#X msg 942 381 symbol a;
#X msg 965 436 1 2 3;
#X msg 955 409 list a b c;
#X msg 775 381 dog my cats;
#X obj 914 203 trigger list bang;
#X obj 898 467 trigger anything bang;
#X obj 898 513 print [t a b];
#X obj 969 277 print [t l b];
#X text 888 565 updated for Pd version 0.52;
#X obj 643 473 t;
#X text 683 473 =;
#X text 649 432 the default is [t b b]:, f 12;
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#X text 478 349 always force an output, f 12;
#X obj 115 567 bang;
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#X text 57 220 The message types/arguments are: 'float' \, 'bang' \, 'symbol' \, 'list' \, 'anything' and 'pointer' (see [pd pointer]) - all of which can be abbreviated to its first letter like the object itself \, see below:, f 78;
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#X msg 58 132 \; pd open 01.scalars.pd \$1/../4.data.structures;
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#X text 37 34 The [trigger] object can receive a pointer and sequence it. A pointer can be the location of a Data Structure scalar somewhere or the head of a Data Structure list. To know more about Data Structures \, how to handle pointers and see examples \, please refer to the 4.Data.Structure section of the Pd's tutorials., f 70;
#X text 105 130 <-- open first example of the 4.data.structures section;
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#X restore 80 325 pd pointer;
#X text 160 325 <= about pointers, f 8;
#X text 14 139 The creation arguments specify the number of outlets and message type to output. Most of the time you want to match the input message type to the argument \, but a mix is possible and can be convenient. For instance \, it's very useful to insert a 'bang' message into a sequence \, so you'll always have a bang output with the 'bang' specifier no matter what the input is., f 89;
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#X text 92 101 (depends on the number of arguments);
#X obj 37 15 trigger;
#X text 129 16 - sequence messages in right-to-left order.;
#X text 112 61 anything - any message to be sequenced over the outlets.;
#X text 112 137 anything -;
#X text 189 137 sequenced messages from right to left \, the number of outlets and message type depends on the arguments., f 52;
#X text 119 193 1) list -;
#X text 189 193 symbols that define outlet's message type: float' \, 'bang' \, 'symbol' \, 'list' \, 'anything' and 'pointer' \, all of which can be abreviatted (default: f f)., f 52;
#X obj 99 15 t;
#X restore 470 41 pd reference;
#X text 568 41 <= click;
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#X text 21 95 The [trigger] object outputs its input from right to left. Because of the hot/cold inlet paradigm of Pd \, output from right to left is the usual output order in Pd objects., f 88;
#X text 667 320 You can use the 'anything' specifier to bypass any kind of message unaltered \, be it a float \, a symbol \, a pointer \, a bang \, a list and also any generic message.;
#X text 670 15 The 'float' \, 'symbol' and 'pointer' specifiers truncate to the first element of an input list. Conversely \, a 'list' specifier accepts floats \, symbols or pointers (conceptually these are one element list). Similarly \, a bang message is considered as a zero element list and is also passed via the 'list' argument.;
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#X obj 914 230 route bang, f 5;
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